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俄罗斯方块


多平台的一次作业,使用wxpython实现俄罗斯方块。

代码改编自http://zetcode.com/wxpython/thetetrisgame/

代码如下:

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# -*- coding: utf-8 -*-
import wx
import random
import os
import sys
SPEED = 300
selectDifficulty = 101
class Tetris(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, title=title, size=(324, 684))
self.icon = wx.Icon(name="icon.ico", type=wx.BITMAP_TYPE_ICO)
self.SetIcon(self.icon)
self.menuBar = wx.MenuBar()
self.menu1 = wx.Menu()
self.menu1.Append(wx.ID_EXIT, u"退出(&X)")
self.Bind(wx.EVT_MENU, self.OnClose, id=wx.ID_EXIT)
self.menu1.Append(501, u"重新开始(&R)")
self.Bind(wx.EVT_MENU, self.OnRestart, id=501)
self.menu1.Append(502, u"查看耗时(需要先暂停游戏)")
self.Bind(wx.EVT_MENU, self.OnCostTime, id=502)
self.menuBar.Append(self.menu1, u"开始(&F)")
self.menuBar.Enable(502, False)
self.menu2 = wx.Menu()
self.menu2.Append(101, u"简单\tCtrl+1", u"", wx.ITEM_RADIO)
self.menu2.Append(102, u"中等\tCtrl+2", u"", wx.ITEM_RADIO)
self.menu2.Append(103, u"困难\tCtrl+3", u"", wx.ITEM_RADIO)
self.Bind(wx.EVT_MENU_RANGE, self.OnDifficulty, id=101, id2=103)
self.menuBar.Append(self.menu2, u"难度(&D)")
global selectDifficulty
self.menuBar.Check(selectDifficulty, True)
self.menu3 = wx.Menu()
self.menu3.Append(301, u"程序信息(&I)\tF1")
self.Bind(wx.EVT_MENU, self.OnAbout, id=301)
self.menu3.Append(302, u"帮助(&H)\tF2")
self.Bind(wx.EVT_MENU, self.OnHelp, id=302)
self.menuBar.Append(self.menu3, u"关于(&A)")
self.SetMenuBar(self.menuBar)
self.statusbar = self.CreateStatusBar()
self.statusbar.SetStatusText('0')
self.board = Board(self)
self.board.SetFocus()
self.board.start()
self.Centre()
self.Show(True)
def OnDifficulty(self, evt):
number = evt.GetId()
global SPEED
global selectDifficulty
if number == 101:
SPEED = 300
selectDifficulty = 101
elif number == 102:
SPEED = 200
selectDifficulty = 102
else:
SPEED = 100
selectDifficulty = 103
Tetris(None, title='Tetris')
self.Destroy()
def OnRestart(self, evt):
Tetris(None, title='Tetris')
self.Destroy()
def OnCostTime(self, evt): # 查看耗时
wx.MessageBox(u'您已经坚持了 %.1f 秒'%(1.0 * self.board.costTime * self.board.Speed / 1000),
u"用时", wx.OK | wx.ICON_INFORMATION, self)
def OnAbout(self, evt):
wx.MessageBox(u"16级第7次上机练习(WX)\n俄罗斯方块",
u"16Lab7(WX)", wx.OK | wx.ICON_INFORMATION, self)
def OnHelp(self, evt):
wx.MessageBox(u"按P暂停\n按D加速下落\n按空格直接落下", u"帮助", wx.OK | wx.ICON_INFORMATION, self)
def OnClose(self, evt):
self.Close()
class Board(wx.Panel):
BoardWidth = 10
BoardHeight = 22
Speed = 300
ID_TIMER = 1
costTime = 0
def __init__(self, parent):
wx.Panel.__init__(self, parent, style=wx.WANTS_CHARS)
global SPEED
Board.Speed = SPEED
self.initBoard()
def initBoard(self):
Board.costTime = 0
self.timer = wx.Timer(self, Board.ID_TIMER)
self.isWaitingAfterLine = False
self.curPiece = Shape()
self.nextPiece = Shape()
self.curX = 0
self.curY = 0
self.numLinesRemoved = 0
self.board = []
self.isStarted = False
self.isPaused = False
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_KEY_DOWN, self.OnKeyDown)
self.Bind(wx.EVT_TIMER, self.OnTimer, id=Board.ID_TIMER)
self.clearBoard()
def shapeAt(self, x, y):
return self.board[(y * Board.BoardWidth) + x]
def setShapeAt(self, x, y, shape):
self.board[(y * Board.BoardWidth) + x] = shape
def squareWidth(self):
return self.GetClientSize().GetWidth() / Board.BoardWidth
def squareHeight(self):
return self.GetClientSize().GetHeight() / Board.BoardHeight
def start(self):
if self.isPaused:
return
self.isStarted = True
self.isWaitingAfterLine = False
self.numLinesRemoved = 0
self.clearBoard()
self.newPiece()
self.timer.Start(Board.Speed)
def pause(self):
if not self.isStarted:
return
self.isPaused = not self.isPaused
statusbar = self.GetParent().statusbar
if self.isPaused:
self.GetParent().GetMenuBar().Enable(502, True)
else:
self.GetParent().GetMenuBar().Enable(502, False)
if self.isPaused:
self.timer.Stop()
statusbar.SetStatusText('paused')
else:
self.timer.Start(Board.Speed)
statusbar.SetStatusText(str(self.numLinesRemoved))
self.Refresh()
def clearBoard(self):
for i in range(Board.BoardHeight * Board.BoardWidth):
self.board.append(Tetrominoes.NoShape)
def OnPaint(self, event):
dc = wx.PaintDC(self)
size = self.GetClientSize()
boardTop = size.GetHeight() - Board.BoardHeight * self.squareHeight()
for i in range(Board.BoardHeight):
for j in range(Board.BoardWidth):
shape = self.shapeAt(j, Board.BoardHeight - i - 1)
if shape != Tetrominoes.NoShape:
self.drawSquare(dc,
0 + j * self.squareWidth(),
boardTop + i * self.squareHeight(), shape)
if self.curPiece.shape() != Tetrominoes.NoShape:
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.drawSquare(dc, 0 + x * self.squareWidth(),
boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
self.curPiece.shape())
def OnKeyDown(self, event):
if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape:
event.Skip()
return
keycode = event.GetKeyCode()
if keycode == ord('P') or keycode == ord('p'):
self.pause()
return
if self.isPaused:
return
elif keycode == wx.WXK_LEFT:
self.tryMove(self.curPiece, self.curX - 1, self.curY)
elif keycode == wx.WXK_RIGHT:
self.tryMove(self.curPiece, self.curX + 1, self.curY)
elif keycode == wx.WXK_DOWN:
self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY)
elif keycode == wx.WXK_UP:
self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY)
elif keycode == wx.WXK_SPACE:
self.dropDown()
elif keycode == ord('D') or keycode == ord('d'):
self.oneLineDown()
else:
event.Skip()
def OnTimer(self, event):
if event.GetId() == Board.ID_TIMER:
if self.isWaitingAfterLine:
self.isWaitingAfterLine = False
self.newPiece()
else:
self.oneLineDown()
else:
event.Skip()
Board.costTime += 1
def dropDown(self):
newY = self.curY
while newY > 0:
if not self.tryMove(self.curPiece, self.curX, newY - 1):
break
newY -= 1
self.pieceDropped()
def oneLineDown(self):
if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
self.pieceDropped()
def pieceDropped(self):
for i in range(4):
x = self.curX + self.curPiece.x(i)
y = self.curY - self.curPiece.y(i)
self.setShapeAt(x, y, self.curPiece.shape())
self.removeFullLines()
if not self.isWaitingAfterLine:
self.newPiece()
def removeFullLines(self):
numFullLines = 0
statusbar = self.GetParent().statusbar
rowsToRemove = []
for i in range(Board.BoardHeight):
n = 0
for j in range(Board.BoardWidth):
if not self.shapeAt(j, i) == Tetrominoes.NoShape:
n = n + 1
if n == 10:
rowsToRemove.append(i)
rowsToRemove.reverse()
for m in rowsToRemove:
for k in range(m, Board.BoardHeight):
for l in range(Board.BoardWidth):
self.setShapeAt(l, k, self.shapeAt(l, k + 1))
numFullLines = numFullLines + len(rowsToRemove)
if numFullLines > 0:
self.numLinesRemoved = self.numLinesRemoved + numFullLines
statusbar.SetStatusText(str(self.numLinesRemoved))
self.isWaitingAfterLine = True
self.curPiece.setShape(Tetrominoes.NoShape)
self.Refresh()
def newPiece(self):
self.curPiece = self.nextPiece
statusbar = self.GetParent().statusbar
self.nextPiece.setRandomShape()
self.curX = Board.BoardWidth / 2 + 1
self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
if not self.tryMove(self.curPiece, self.curX, self.curY):
self.curPiece.setShape(Tetrominoes.NoShape)
self.timer.Stop()
self.isStarted = False
statusbar.SetStatusText('Game over')
def tryMove(self, newPiece, newX, newY):
for i in range(4):
x = newX + newPiece.x(i)
y = newY - newPiece.y(i)
if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
return False
if self.shapeAt(x, y) != Tetrominoes.NoShape:
return False
self.curPiece = newPiece
self.curX = newX
self.curY = newY
self.Refresh()
return True
def drawSquare(self, dc, x, y, shape):
colors = ['#000000', '#CC6666', '#66CC66', '#6666CC',
'#CCCC66', '#CC66CC', '#66CCCC', '#DAAA00']
light = ['#000000', '#F89FAB', '#79FC79', '#7979FC',
'#FCFC79', '#FC79FC', '#79FCFC', '#FCC600']
dark = ['#000000', '#803C3B', '#3B803B', '#3B3B80',
'#80803B', '#803B80', '#3B8080', '#806200']
pen = wx.Pen(light[shape])
pen.SetCap(wx.CAP_PROJECTING)
dc.SetPen(pen)
dc.DrawLine(x, y + self.squareHeight() - 1, x, y)
dc.DrawLine(x, y, x + self.squareWidth() - 1, y)
darkpen = wx.Pen(dark[shape])
darkpen.SetCap(wx.CAP_PROJECTING)
dc.SetPen(darkpen)
dc.DrawLine(x + 1, y + self.squareHeight() - 1,
x + self.squareWidth() - 1, y + self.squareHeight() - 1)
dc.DrawLine(x + self.squareWidth() - 1,
y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
dc.SetPen(wx.TRANSPARENT_PEN)
dc.SetBrush(wx.Brush(colors[shape]))
dc.DrawRectangle(x + 1, y + 1, self.squareWidth() - 2,
self.squareHeight() - 2)
class Tetrominoes(object):
NoShape = 0
ZShape = 1
SShape = 2
LineShape = 3
TShape = 4
SquareShape = 5
LShape = 6
MirroredLShape = 7
class Shape(object):
coordsTable = (
((0, 0), (0, 0), (0, 0), (0, 0)),
((0, -1), (0, 0), (-1, 0), (-1, 1)),
((0, -1), (0, 0), (1, 0), (1, 1)),
((0, -1), (0, 0), (0, 1), (0, 2)),
((-1, 0), (0, 0), (1, 0), (0, 1)),
((0, 0), (1, 0), (0, 1), (1, 1)),
((-1, -1), (0, -1), (0, 0), (0, 1)),
((1, -1), (0, -1), (0, 0), (0, 1))
)
def __init__(self):
self.coords = [[0,0] for i in range(4)]
self.pieceShape = Tetrominoes.NoShape
self.setShape(Tetrominoes.NoShape)
def shape(self):
return self.pieceShape
def setShape(self, shape):
table = Shape.coordsTable[shape]
for i in range(4):
for j in range(2):
self.coords[i][j] = table[i][j]
self.pieceShape = shape
def setRandomShape(self):
self.setShape(random.randint(1, 7))
def x(self, index):
return self.coords[index][0]
def y(self, index):
return self.coords[index][1]
def setX(self, index, x):
self.coords[index][0] = x
def setY(self, index, y):
self.coords[index][1] = y
def minX(self):
m = self.coords[0][0]
for i in range(4):
m = min(m, self.coords[i][0])
return m
def maxX(self):
m = self.coords[0][0]
for i in range(4):
m = max(m, self.coords[i][0])
return m
def minY(self):
m = self.coords[0][1]
for i in range(4):
m = min(m, self.coords[i][1])
return m
def maxY(self):
m = self.coords[0][1]
for i in range(4):
m = max(m, self.coords[i][1])
return m
def rotatedLeft(self):
if self.pieceShape == Tetrominoes.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, self.y(i))
result.setY(i, -self.x(i))
return result
def rotatedRight(self):
if self.pieceShape == Tetrominoes.SquareShape:
return self
result = Shape()
result.pieceShape = self.pieceShape
for i in range(4):
result.setX(i, -self.y(i))
result.setY(i, self.x(i))
return result
if __name__ == '__main__':
os.chdir(os.path.abspath(sys.path[0]))
app = wx.App()
Tetris(None, title='Tetris')
app.MainLoop()

具体改动

解决了在windows下不能够直接使用方向键的问题

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def __init__(self, parent):
wx.Panel.__init__(self, parent, style=wx.WANTS_CHARS)

扩大了默认的游戏界面大小

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wx.Frame.__init__(self, parent, title=title, size=(324, 684))

增加了图标

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self.icon = wx.Icon(name="icon.ico", type=wx.BITMAP_TYPE_ICO)
self.SetIcon(self.icon)

增加了开始菜单栏(包括退出,重新开始,查看用时)

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self.menu1 = wx.Menu()
self.menu1.Append(wx.ID_EXIT, u"退出(&X)")
self.Bind(wx.EVT_MENU, self.OnClose, id=wx.ID_EXIT)
self.menu1.Append(501, u"重新开始(&R)")
self.menu1.Append(502, u"查看耗时(需要先暂停游戏)")
self.Bind(wx.EVT_MENU, self.OnCostTime, id=502)
self.Bind(wx.EVT_MENU, self.OnRestart, id=501)
self.menuBar.Append(self.menu1, u"开始(&F)")
self.menuBar.Enable(502, False)
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def OnRestart(self, evt):
Tetris(None, title='Tetris')
self.Destroy()
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def OnCostTime(self, evt): # 查看耗时
wx.MessageBox(u'您已经坚持了 %.1f 秒'%(1.0 * self.board.costTime * self.board.Speed / 1000),
u"用时", wx.OK | wx.ICON_INFORMATION, self)
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if self.isPaused:
self.GetParent().GetMenuBar().Enable(502, True)
else:
self.GetParent().GetMenuBar().Enable(502, False)

增加了难度选择

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self.menu2 = wx.Menu()
self.menu2.Append(101, u"简单\tCtrl+1", u"", wx.ITEM_RADIO)
self.menu2.Append(102, u"中等\tCtrl+2", u"", wx.ITEM_RADIO)
self.menu2.Append(103, u"困难\tCtrl+3", u"", wx.ITEM_RADIO)
self.Bind(wx.EVT_MENU_RANGE, self.OnDifficulty, id=101, id2=103)
self.menuBar.Append(self.menu2, u"难度(&D)")
global selectDifficulty
self.menuBar.Check(selectDifficulty, True)
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def OnDifficulty(self, evt):
number = evt.GetId()
global SPEED
global selectDifficulty
if number == 101:
SPEED = 300
selectDifficulty = 101
elif number == 102:
SPEED = 200
selectDifficulty = 102
else:
SPEED = 100
selectDifficulty = 103
Tetris(None, title='Tetris')
self.Destroy()

增加了关于菜单栏

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self.menu3 = wx.Menu()
self.menu3.Append(301, u"程序信息(&I)\tF1")
self.Bind(wx.EVT_MENU, self.OnHelp, id=301)
self.menuBar.Append(self.menu3, u"关于(&A)")
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def OnHelp(self, evt):
wx.MessageBox(u"16级第7次上机练习(WX)\n俄罗斯方块",
u"16Lab7(WX)", wx.OK | wx.ICON_INFORMATION, self)

有个小BUG

程序第一次跑,退出的时候会出现程序崩溃的提示。但第二次以后就正常了,不知道为什么。不光我的程序有问题,网上的示例程序也有这个问题。

注意

代码所在路径不能有中文。

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